Monday, 28 April 2025

Yet Another d6 Magic Weapons in the Little Book of Swords


I know, I know. There are a thousand tables of magic swords out there. But I have a good reason for writing this one. I will explain why and if you are in the same situation, maybe you can find these useful. My big problem was finding interesting low-magic(?) weapons that don't give any combat bonuses.

Why?

I am in the middle of designing and playtesting my new ruleset based on Into the Odd and Black Hack. In the midst of writing up the character classes, I foolishly put down "Heirloom Weapon" as the starting gear for my Warrior class. 

Why is this foolish? Because "Heirloom Weapon" without further explanation doesn't really mean anything — anything actionable that is. Everybody starts with a weapon of some sort, or if not, they will pick one up as soon as possible and in Black Hack fashion damage is tied to character classes instead of weapons. Could "heirloom" be just a flair for roleplaying purposes? Sure. But adding insult to injury, my other classes do get actually useful stuff. The Thief gets a Forgery Kit, the Bard gets a Musical Instrument, the Ranger gets an Animal Companion — you get it.

So what to do with the Warrior and their Heirloom Weapon? I thought it might be more interesting if these weapons had some additional bonus that allowed for some creative use. And if I had a small table of them, I could even give them out later during adventures... Right. But there are some problems.

The Warrior in Black Hack is massively overpowered already. If you are not familiar with the system, the Warrior essentially has a multi-attack that scales with their level. While most classes will do the same damage regardless of their level (e.g. a level 5 Thief will do still only d6 damage per round), the Warrior will roll handfuls of damage dice at higher levels (e.g. a level 5 Warrior can dish out 5d6 damage per round). I didn't want to increase the runaway damage, nor add extra dice to the already large dice-pool. So the rules are: No Damage Bonuses! No Combat Abilities! And let's keep it relatively low-powered to be able to hand these out to Level 1 Characters.

So without further ado...

D6 Heirloom Weapons


Sealed Sword

When these blades are pulled from their scabbard, they are briefly enchanted — bypassing all resistances and dealing critical damage for 3d6 Moments/Turns. 
Once their seal is broken they act as normal swords.


Elven Blade 

These enchanted swords were made by elven smiths in hidden groves at the dawn of a long lost age. The art to create them has been lost to time. Their blade shines with a cold blue light if there are goblins in the immediate Large Area.


Lantern Sword 

Swords made for members of the Long Watch to keep them vigilant on starless nights. When they are thrusted into the ground their pommel lights up as a pale lantern, keeping the darkness at bay.


Cane Sword 

These richly decorated walking sticks hide delicate but deadly blades. Favoured weapon of wandering gentlemen and errant scholars — these hidden blades are next to impossible to detect when frisked.


Bramble Blade 

Swords made for the members of the Order of the Green Knights. At the will of the wielder these swords can grow strong vines — temporarily sticking the sword to any surface or restraining a creature in 1d6 Moments/Turns.


Dark Sword 

This ancient bronze sword is one of a kind — made by a long lost civilization. When the sword is pulled from its scabbard magical darkness bursts out of the blade and covers the immediate Small Area in 2d6 Moments/Turns. 


While not wholly original, I am quite pleased with this list. Only one of them grants an explicit combat bonus (immediately breaking my own rules) but does so only once for a limited time. Hopefully, players will cling to it as a true heirloom and save it for a make-or-break situation. Other swords on the list grant situational bonuses, or can have interesting uses, but are not necessarily useful in combat. For example, the Bramble Blade can be used to restrain a creature, but it takes some turns to take effect. Or the Dark Sword can cover an area in impenetrable darkness but also blind players who are sticking around.

Little Book of Swords

While originally, I only planned to write a small blog post about the swords, playing around with pixel-art animation in Resprite — once, I finished with my list, I realised that I could actually compile these into a little booklet, that could be used as a handout for players. It can be used in fancy magic shops or better yet — as a hook for new adventures where players try to track down different magic swords.


To save some time on putting the booklet together, I created a blank page and a book cover from assets from the Stonebase UI pack by Anders Gullmarsvik. For the fonts, I grabbed Pixelify Sans. And finally, I stamped the pixel version of the Human Made logo on the back.

As the animations are obviously not transferable to a paper hand-out, I laid out the booklet as spreads with the swords shown both in their scabbards and in their "activated" state.



I used a 12-page booklet template from Austin Kleon. The result is a small book, made from a single A4 sheet, with reinforced covers (3 layers of paper). It is small but perfect for fancy player handouts. If the instructions in the booklet are confusing, I can recommend watching this tutorial on how to design and fold these types of booklets: https://www.youtube.com/watch?v=xMJNUb0uJk8

You can find the booklet and a digital version of the book on our itch.io page here: https://goblingoulash.itch.io/little-book-of-swords


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